Mech warriors 4 free download






















For those of you not yet introduced to the series, know that this title is, for the most part, the same as MechWarrior 4: Vengeance , which I reviewed at its launch. The differences between the two are where Mercenaries stands out and shines.

I tend to think of follow-up or expansion titles as a little less of a game then their original, as they're using old material or relying on old gameplay. It's the ones that update well that refresh the game for new players. Mercenaries offers more mechs to play with, along with a more streamlined mech customization system, an excellent campaign setting, and a good tie in of salvage and upkeep for your mercenary detachment.

Mercenaries is most certainly a step up from Mechwarrior 4: Black Knight which was a great example of how not to build a story-based expansion pack. Naturally, as a new version of the same game, there isn't much more to look at graphically, but Mechwarrior 4 had nice graphics to begin with, so'h.

I have no doubt that I'd immediately recommend this game to anyone who enjoys mech games, or even a good action title now and again. Browse games Game Portals. Full Specifications. What's new in version 3.

Release August 25, Date Added April 21, Version 3. Operating Systems. Additional Requirements None. Total Downloads 6, Downloads Last Week 0. Report Software. Related Software. Play as Edward Kenway, a pirate captain and become the most feared pirate in the Caribbean.

Plants vs. Blast zombies, plants and new characters across a mind-blowing world. Fight in online multiplayer matches as a Titan mech pilot. User Reviews. Show Reviews.

As you might expect, Mechwarrior 4 is pretty similar to its predecessor in that once again you have to pilot your mech around a range of landscapes, blowing up other mechs, destroying enemy targets, defending other targets and so on. The mission layout is fairly linear, with the campaign being split up into a group of five or so operations, each with several sub-missions, all of which must be completed in order to wreak vengeance upon your family-slaughtering foes.

You may find yourself having to blow up enemy dropships, protect a convoy or just take out a bunch of enemy mechs. However, Mechwarror 4 is not a an all-out arcade blaster - your enemies have access to the same technology you have and are quite capable of doing a great deal of damage to your mech if you get too cocky.

Mech to mech combat is not a matter of ploughing into a lance of enemy mechs, chucking a couple of missiles at each of them and watching them blow up - the only way you're likely to get a quick victory over an opposing mechwarrior is if they're piloting a particularly small mech as mechs come in various sizes and you're stomping along in a hundred ton armed-to-the-teeth mech such as an Atlas.

More likely you'll find yourself lobbing a few long range missiles at an enemy mech or mechs, then, as you close in on your foe, circle around them, launching short range missiles and firing lasers and other weapons. Destroying a mech is a matter of toppling it, by blowing up one of its legs or by destroying the head or torso of the mech. By pointing your weapons at a particular part of a mech, you can decide which area you wish to deal damage to; if you're feeling particularly sadistic and want to humiliate a human or computer foe, you can even blow up the mech's arms, leaving them minus whatever weapons may have been strapped to those appendages.

But you're also subject to the rigours of combat, so should you get blasted in the arms a good few times -- helpfully illustrated by the green-to-yellow-to-red damage display in your HUD -- you yourself will lose access to your arm mounted weapons putting you at something of a disadvantage against armed pun intended foes. Strangely though, although the manual states that mechs with damaged legs move more slowly, I've been unable to reproduce the results in Mechwarrior 3 where damaged mechs limp, as well as get knocked from their feet and raise themselves up again.

We've received reports that this feature is still in the game, however. A variety of weapons are at your disposal, all of which fall into three basic categories - lasers, cannons, and ballistic weapons, each having their own pros and cons.

The first group includes pulse lasers, beam lasers and high-powered, railgun style lasers called 'PPCs', available in varying strength. The advantage of lasers is that they don't need ammo and never run out - but the downside is that they take a few seconds to recharge and also generate a lot of heat.

And excess heat is one of the problems that manifests itself in combat, whereby overheating causes shutdown or, if you choose to override, your whole mech can explode! Standing in water helps counter the effects.

Autocannons and machine guns are somewhat more forgiving when it comes to generating heat, plus they're usually faster firing than lasers and pack quite a punch. But on the downside, they run out of ammo and that's something you don't want to happen in the middle of a battle.

Missiles, which come in long and short range flavours, are even more powerful than cannons but are quite heavy and your mech can only usually carry a few. It's up to you to make sure your mech has the appropriate weaponry to take on your foes - I favour a mech-load of lasers along with an autocannon or two for close encounters. At least, I did in Mechwarrior 3. In Mechwarrior 4 , you can still choose which weapons to place on your robot in the 'Mechlab', accessible before each mission, but you can't arrange them freely as in the previous game.

Instead, and this is the second reason why Mech 4 isn't quite as good as Mech 3 , you have several predefined 'hardpoints' on your mech - some of the colour coded points are missile points, some are cannon points, and some are laser points. So you can only put missiles on corresponding points and you don't have total control over how you can configure your mech's weaponry, which is a bit disappointing and simplifies the game just a little - and besides, it isn't the way weapons are allocated in 'Battletech', the board game and RPG upon from which the mechwarrior games are derived.

While you start off in a fairly basic mech, you're able to customise your weapons and also jump into other larger mechs as the game progresses. Extra ammo is added to your stockpile after each mission, but fancier weapons and bigger mechs are gathered through salvage.

The theory is that if you can take out a mech while leaving it in a state that can be repaired, then you get that mech after the mission for your own use - although in practice, salvage in Mechwarrior 4 seems slightly random as on a fair few occasions I took down a mech with a barrage of missiles and lasers to the torso, blowing it up and still got that mech as salvage at the end of the mission.

All this tweaking is done in the aforementioned 'Mech Lab' which is basically a front-on view of your mech with the various weapon points illustrated.

You can tweak both the mech's engine and armour too, giving it a faster but heavier engine, add extra heatsinks to help dissipate heat or change your armour from the standard armour type to laser reflective or ammo resistant.

As for the mechs themselves, there are about twenty mechs you can get your hands on, ranging from thirty to one hundred ton mechs, the tonnage referring not to the actual weight of the mechs but the total weight of the weapons and accessories they can carry - the catch being that bigger mechs move much slower so it's entirely possible for a giant mech to be taken out by a couple of smaller ones.

Given that you will run into many big mechs in the game, it's rather handy that in most of the missions, you have up to three wingmen or 'lance-mates' to help you out.

You can order them to lend you assistance in combat, attack a particular target or just fire at will. They do supposedly gain experience as the campaign progresses though I didn't notice any major increase in skill , so it's in your own interests to keep them alive and not just let them do all the hard work. They're fairly intelligent and can hold their own against most enemies - although your opponents are also reasonably intelligent too, doing their damndest to avoid your attacks when they're losing and closing in when they can see they've got you on the run.

Besides which, aside from the enemy mechs you also have to deal with a number of small vehicles that attack you, such as APCs, tanks and the like - they're not very damaging but can prove annoying when you're trying to take down a larger mech and they're firing away at you.

The good thing is that you can run over them in your mech, crushing them beneath your metallic feet Godzilla style, which is strangely satisfying.

One of the most noticeable differences between Mech 3 and Mech 4 is the graphics engine. Unfortunately, Mech 4 doesn't look as good as Mech 3 , for a number of reasons. First of all is that the mech animation seems to not be as smooth as that of the previous game, even with the graphical detail turned down low. Secondly, while there are a number of fancy effects in the game, none of them appear quite 'right'. For example, when the mechs explode or are damaged But in Mech 4 , while mechs do spark when damaged, 'destroyed' limbs are merely blackened as if charred, as are damaged spots on Mechs.

And when mechs are destroyed and collapse to the ground, beams of blue light erupt from the mech, looking strangely unrealistic. Score so far - Mech3 : three, Mech4 : nil. But while Mechwarrior 3 is largely a better game than Mechwarrior 4 , it's not all bad news.



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