Fuel game pc download
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FUEL for Windows. Nail'd 4. Test Drive Unlimited 2 3. CrashDay Demo 3. Gravel 1. Well done Asobo! You guys certainly deserve this big congratulatory party with cake and balloons and party poppers, and a midget version of Ann Widdecombe who goes around the room on a tiny locomotive letting people snort cocaine off her arse.
But hold on! Stop the celebrations! Somebody's leaping out of the giant cake! And they're shooting everybody in their faces! Oh dear, now everybody's either dead or writhing in agony as their life slides out of them, and it's all because Asobo didn't give due attention to Rubbish Al and Shite Physics.
And there's cake everywhere. You know when someone is driven to a tortuous jumping-out-during-a-party metaphor that something is deeply wrong. And sadly there is. Structurally FUEL doesn't play to its established strengths, and you'll spend little time actually exploring the expansive world Asobo have created and more time in the menu screen, ticking off rudimentary challenges in a way not terribly unlike a normal and unremarkable off-road racer.
In the races themselves, losing sight of the lead vehicles and allowing them to fall out of rendering distance lets the race Al unfairly propel them steadily towards victory. I've had to restart many races upon noticing that the two race leaders were a good mile ahead of me, and that the gap was widening thanks.
On the highest difficulty setting you'll be thumped time and time again, and on the mid-setting you'll often find your opponents little challenge. Margins of victory are magnified hugely by the distances you race, and you'll rarely encounter anything close to a photo finish. When you can see the other racers, they're generally good sport apart from the occasional hiccup - getting stuck on inclines only to receive magical boosts , driving headlong into abandoned vehicles, that sort of outrageousness.
Contact with them feels unsettlingly unpredictable, as does contact with anything other than the floor beneath your wheels. So we move on to the physics, which are floaty and unconvincing in all but the buggies.
FUEL feels solid enough when you're not doing anything unusual, but collisions with roadside furniture and jutty-out bits of terrain highlight a real problem with the handling. At times you'll be launched skywards, or fall foul of the cruddy damage meter that decides like some strict parent whether or not you've had enough damage for one day and rudely resets your car to the track. If you're lucky, it'll be pointing in roughly the right direction.
The road cars are big offenders, feeling to be made of polystyrene and shiny paper - which is appropriate, as that's how they look: garish, chunky and exhaust-pipe laden in an otherwise fantastic looking game. That FUEL is marred by these problems is a great big puddle of shame, as when things come together the game really does shimmer. The payoff for daring to ride your bike through the dense, charred remains of a pine forest and succeeding, while your opponents stick to the prescribed route and fail, is immensely satisfying.
The vistas and scripted weather changes you're treated to during races can be stunning at times, and when you decide to endure the free ride mode before eventually being put off by the lack of anything to do or see in it the previously mentioned sense of bigness about the mountains and valleys rarely ceases to impress. You'll spend your time with FUEL trying to love it, endlessly probing it from all angles like an awkward virgin, certain there's at least one way in but repeatedly finding yourself rebuked, unsatisfied and frustrated.
The head-spinningly massive world is a design feat on paper, but in practice it delivers nothing other than a varied, edgeless backdrop and the ability to plot out mile long marathons, which unfortunately isn't as much fun as it sounds. FUEL'S not a bad game, but it's fallen short of the incredible open-world racer epic we'd conjured up in our imaginations having had all of those big numbers and square miles thrown at us.
Fuel Is Set in a massive world. David Dedaine - the co-founder of Asobo - sets off an aerial cinematic that takes us from one corner of the map to the other.
It sails effortlessly past the point where you think "Jesus, that's big". Then it goes on, until you get that lost feeling you get when you walk with your eyes closed. And still, it goes on, until you're forced to laugh at the sheer dumbfounding enormity of the terrains, the number of distinctive landmarks, and the fact that it's still flying by.
By the time the cinematic had completed the km diagonal journey, I'd involuntarily muttered "Fuck off! But FUEL wasn't always going to be km by km of open-world arcade racing. At one point, it was going to be five times bigger. With a view distance of 40km, there's always something you can see in the distance to entice you away. Whether that's the searchlights of a. That's part of the reason they brought the landscape down from that original, supermassive plan.
So, when someone asks how long it takes to drive from one corner of : the map to the other, the answer is: "We don't know. We always get distracted. In creating a world of this scope, you can't ask a human to place every tree, and sculpt every square inch of land. A lot of the detail in FUEL'S world has been generated from algorithms - from the roads, to the terrain, to the obstacles that litter the highways.
You're a petrol-head adrenaline junkie, who finds that global warming has turned the world into a giant metal playground. You're collecting fuel, but for no more noble purpose than to unlock more cars and races - seriously, you don't need to worry about a storyline. Processor must be Pentium D 3. DirectX version 9. Sound Card also required Minimum Storage required for this game is 3. Don't forget to run the game as administrator. Download Game Setup. Post a Comment. FUEL Game. Click the Download link which is given below and you should be redirected to UploadHaven.
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